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Pixal3D transforms 2D images into detailed 3D assets by explicitly projecting pixel features into a 3D volume, eliminating the spatial guesswork common in canonical-space generators. Developed by researchers at Tsinghua University and TencentARC, and accepted to SIGGRAPH 2026, it produces geometry and PBR materials with near-reconstruction-level faithfulness to the input view. Supports single or multi-view input, generates GLB meshes with PBR textures (base color, normal, roughness), and is available as open-source code under MIT license.

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